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pokemon go data mine


Pokemon Go is grabbing headlines on the positives and negatives of what chasing after virtual reality looks like in real time:




Now virtual reality travels from Central Park into the classrooms via education reform.  Remember the Global Future Education Map 2015-2035 and the move for education to become gamification and virtual reality experiences?  Pay particular attention to Net-centric Cultural Values and Pragamatization of Education  beginning in 2015 containing gaming/simulation use in education:


gamification 1


Traveling toward 2035 in the GEF map, by 2022 a threat in the education gamification blueprint is that students can morph into Virtual World Addicts: virtual reality addiction becomes a serious problemBy 2025, the threat to students expands to Cognitive Short Sightedness: Inability to set long-term goals and/or track your progress in achieving them.   Regardless of these threats, the map ends in 2035 with this goal of GEF’s global education directive being reached just after 2030 and we are thrust into the Futurology zone:


gamificiation 1


And don’t forget the postscript:  the Longitudinal Data Systems will be tracking students to determine their values, attitudes, and beliefs so when/if the virtual reality becomes too addicting, the state can step in and remedy the problems with the human capital it created/allowed in the first place.


But returning to 2016 Pokemon Go virtual reality (which isn’t real reality but might just impact the 2035 era of futurology) the BBC writes Why Pokemon Go is a taste of the future:


It is Pokemon Go’s presence in the real world that sets it apart.

Its millions of players have effectively become walking advertisements by shuffling through busy streets with their smartphones held aloft, in the hope of catching their next creature.

Popular sightseeing locations, such as New York’s Central Park, as well as more obscure ones, including an Australian suburb, have been bustling with crowds of players looking for rarer and elusive Pokemon.

For now, the game is a little barebones and free to play. Its developer currently makes money from the optional power-ups and virtual items that can be bought within the title.

But Niantic is already in talks with various companies who want to buy sponsored locations within the game.

This is a new kind of revenue stream for a games developer and, at a time where traditional income routes are somewhat challenged, is something that will certainly turn heads if successful.


Got the picture?  American education evolves into gamification which has the capacity to make educational app developers quite wealthy.  Is this the glimpse of what educational virtual reality learning will look like?  It will be of little concern that students search for creatures who live only in virtual worlds and in effect, these students are chasing after nothing; it is the process of searching for nothing that is important.  Will students of the future learn virtually the skill of investigating nothing?  Will the interacting with nothing become paramount?  Look at this video explaining the Pokemon Go adventure, the battles, and the roles which are in reality….non-existent:


Maybe this is the goal of futuristic education?  From a comment on the video:


Screw college im gonna go travel the world and become a pokemon master!


Who wouldn’t want to become a pokemon master in a world that doesn’t exist?  It’s fun to play a game and not as hard as facing real world problems.  Is the desired outcome of the global education elite to leave the actual experiencing, thinking, and living in the real world to the elites who want to dumb down the human capital to accept whatever blueprint they create?  They will create (just like the creators of Pokemon Go have for the participants) what human capital experience is, what human capital should think, and how human capital should live for the good of the elitist workforce and control the process via the human capital cradle to grave datasets.  Just look at the GEF Global Futures Map.  We are on the path to nothing even as we speak.  Is this indeed our new reality?

Send us your videos on the Pokemon (aka Zombie?) apocalypse.  Humans chasing after virtual reality are not only in Central Park, they are present in California in this video:




Here’s one from a park on Long Island at around 11:00 PM.  How scary is this?  The wannabe Pokemon Masters were looking for Magmar.



I came across a park where literally HUNDREDS of people were playing Pokémon. Probably 200-300 people. All of a sudden, they all started heading in one direction, although no one seemed quite sure why. I know it’s dark, but it was truly bizarre.


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